Vibe-Coded a Polytopia Browser Strategy Game
The moment my tiny soldier stopped responding to clicks, I felt a very specific kind of fear. Not “bug in production” fear. Not “API returning 500s” fear. Worse. Because I did not know what was broken - and I did not even have the vocabulary to describe it properly. Today I vibe-coded a simple browser strategy game inspired by Polytopia: a stylized, turn-based island prototype with a random map, villages, terrain types (desert, ocean, mountains), one controllable unit, smooth movement, and a minimal HUD - all built in Three.js as an MVP foundation for future expansion. ...